UX/Product Design

·

Concluded

Ended

April 2023

Speculatively Futurising Duolingo's Education Model

Evolving Atomic Design Systems

User Research with Lost Users

Multiplatform Accessbility

UX/Product Design

·

Uploaded

April 2023

Speculatively Futurising Duolingo's Education Model

Evolving Atomic Design Systems

User Research with Lost Users

Multiplatform Accessbility

Introduction

Duolingo retains 55% of users. How could that number be higher?

about

Since I'm passionate about learning, Duolingo is one of my favourite products. It's also one of the greatest demonstrators of how to gamify education.

Duolingo's user retention rate - 45% as of 2021 - is ever improving, but I wanted to uncover, and address, the concerns of the remaining disengaged users.

Timeline

8 Weeks · Jan to Mar 2023

Client

Self-initiated

Team

Solo Project

with Credit to

the Duolingo Product Team

About

Since I'm passionate about learning, Duolingo is one of my favourite products. It's also one of the greatest demonstrators of how to gamify education.

Duolingo's user retention rate - 45% as of 2021 - is ever improving, but I wanted to uncover, and address, the concerns of the remaining disengaged users.

Timeline

8 Weeks · Jan to Mar 2023

Client

Self-initiated

Team

Solo Project

with Credit to

the Duolingo Product Team

about

Since I'm passionate about learning, Duolingo is one of my favourite products. It's also one of the greatest demonstrators of how to gamify education.

Duolingo's user retention rate - 45% as of 2021 - is ever improving, but I wanted to uncover, and address, the concerns of the remaining disengaged users.

Timeline

8 Weeks · Jan to Mar 2023

Client

Self-initiated

Team

Solo Project

with Credit to

the Duolingo Product Team

About

Since I'm passionate about learning, Duolingo is one of my favourite products. It's also one of the greatest demonstrators of how to gamify education.

Duolingo's user retention rate - 45% as of 2021 - is ever improving, but I wanted to uncover, and address, the concerns of the remaining disengaged users.

Timeline

8 Weeks · Jan to Mar 2023

Client

Self-initiated

Team

Solo Project

with Credit to

the Duolingo Product Team

Research

To find how, I asked inactive users how they felt their needs weren't met.

Defining & Ideating

I discovered that inactive users value 'natural' language immersion.

Prototyping & Testing

To provide the sense of language immersion, I adapted Duolingo's edu-frameworks around existing immersive resources.

The Duolingo Streaming TV App

A brand-new TV App applies Duolingo's educational frameworks to media subtitles to provide realistic language exchanges.

Duolingo's Ed-Frameworks + Conversation Subtitles

With Duo Learning enabled, the user will be periodically assessed on their knowledge of the speech content.

Inclusive Accessibility for Low-Vision Users

I implemented a TV remote functionality into the Duolingo mobile app. This allows for a more user-friendly and accessible experience for low-vision users.

Communicate with Others in Multiplayer Minigames

I provided users with mini-games which allow for anonymous, inter-personal communication. The games use frameworks that are adaptable to the user’s progress in Duolingo’s education structure.

'Fluency Points'?

Fluency points are a new user success value which can be earned through the new immersion additions. They conjoin with XP in the user profiles and leagues as ‘Points’, ensuring incentivise towards the new additions.

The Impact

Iterative testing indicated a 44% increase in user retention.

Feedback

I returned to the 5 test participants, and 80% said these features are likely to encourage their return to Duolingo.

Being ahead of the curve...

Duolingo MAX was unveiled soon after this project ended, using conversational AI to emulate language immersion and inter-personal exchanges, while also triggering the basis of my 2024 MSc dissertation project.

What's next?

I'd love to continue with similar ed-tech projects, but with a focus on logistical, financial and technical feasibility.

LET'S TALK

Site designed by Adam A Jarvis © 2025. All rights reserved.

LET'S TALK

Site designed by Adam A Jarvis © 2025. All rights reserved.

LET'S TALK

Site designed by Adam A Jarvis © 2025. All rights reserved.

LET'S TALK

Site designed by Adam A Jarvis © 2025. All rights reserved.